AI Insights · Timothy · October 2022
Top 5 Casual Games in Australia Q3 2022
An overview of the performance of the top 5 casual games in Australia during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 casual games in Australia showcased varied performance metrics, reflecting different trends in downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS experienced a noticeable decline in weekly downloads, starting at around 43.7K in late June and dropping to approximately 16.6K by the end of September. The game's weekly revenue also saw a downward trend, beginning at $24K and ending at about $4.1K. However, the weekly active users showed some fluctuations, with a significant dip from 1.13M in late June to around 585K in early September, before recovering to 830K by the end of the quarter.
Woodoku - Wood Block Puzzles from Tripledot Studios maintained relatively stable weekly downloads, averaging around 20K to 25K throughout the quarter. The game’s weekly active users showed a gradual increase, starting from 76K in late June and peaking at approximately 93.6K in mid-September before settling at 92.3K by the end of the quarter.
Lion Studios Plus's Wordle! displayed consistent weekly downloads, hovering around 19K to 21K initially, but saw a decline to about 12.8K by late September. The game’s weekly revenue remained steady, averaging between $5K and $6.5K. Its weekly active users fluctuated slightly, starting at 100K in late June and ending at around 79.8K by the end of September.
Makeup Kit - Color Mixing by Crazy Labs, which was released in mid-July, saw its weekly downloads peak at nearly 50K in mid-August before tapering off to around 11.9K by the end of September. The game's weekly active users followed a similar pattern, starting from 12 in mid-July, peaking at 69.7K in late August, and then declining to approximately 31.7K by the end of the quarter.
Fishdom from Playrix demonstrated strong and stable weekly revenue, consistently around $140K to $160K throughout the quarter. The game’s weekly downloads showed some variation, starting at 15.1K in late June, peaking at around 18.4K in late August, and reducing to 12.3K by the end of September. Weekly active users remained relatively stable, fluctuating slightly between 100K and 110K.
For more detailed insights and data, visit Sensor Tower.